Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 15-11-2005 , 04:42 PM
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low poly jack

quick low poly character, would put a sketch except my scanner lamp decided to stop working..

polycount :
3500 triangles (3423 to be exact)
(edit- got the wrong polycount before. looked at earlier model lol)

time spent:
7hrs total (spent most of it on the head... hate modelling heads!)

items:
high neck t-shirt (was originally a jumper, thought id make an unusal bit of clothing)
long shorts
shoes
socks
gloves
he also has a backpack on which is not 100% visible in this image


currently uv mapping it

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3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)

Last edited by cung; 15-11-2005 at 04:49 PM.
# 2 15-11-2005 , 08:10 PM
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i like your character.
but, a couple of things i noticed- the palms seem too large, unless you intended them that way...
and also, the head seems to be sitting a little too far back on the torso.
i like the hair a lot. could you maybe post close-ups and wireframes?

# 3 16-11-2005 , 12:08 AM
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spent a bit of time uv unwrapping, quick test with hair. (althought cant really see the detail... lol. good waste of 3hours! ha) textures will prob look flat once the colour maps are flattened to 512. will get started on rest at a later date.

yeh i will post wireframes of the hair next time i access the file (have to go to academy computers) but since the bradford animation festival is the rest of this week i'll be spending a vast amount of time there, stick some up on probably sat afternoon/sun when i get back.
get to have my first try at motion capture .. woo hoo lol.

oh yeh hands are big cause his got big fat gloves on, the hands underneath are quite small - his going to take those gloves of in an animation sequence once i get round to it.
yeh i noticed there was some problems with the head, i hate modelling the things... try to get that sorted out soon. cheers for the input

il post more on him in the upcoming days. cheers for ya reply though

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3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)

Last edited by cung; 16-11-2005 at 12:12 AM.
# 4 23-11-2005 , 02:30 AM
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fully textured and in a few poses.
currently just sorting out some weighting issues before he goes into animation.

(poses arent excellent, test poses used for weighting lol)

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3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
# 5 23-11-2005 , 02:31 AM
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heres another.
he was hitting a glass window but for some reason it didn't want to render...

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3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
# 6 23-11-2005 , 02:34 AM
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front and back.

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3D Modeler and Texture Painter (Learning)
"We have limits.... our imagination does not"

Final Year: University of Bradford (Worst place to live and study in the UK!!)
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