This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
my definitions probably aren't technically accurate, but I generally define it as Material + Texture(s) = Shader.
So, with that in mind, the entire connected nodes in the Hypershade (materials, textures, utilities, etc) that creates an effect I define as a Shader or Shading Group.
The material nodes (Lambert, Blinn, etc) are what I refer to as materials.
That's just me, though. But it works to keep it straight in my head when I explain it to others.
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