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Old 03-04-2011, 02:04 AM   #1
stwert
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Default April Challenge_Lo PolyCharacter_Stwert

Okay, I think I'll give this one a go...
I don't play very many video games, but I thought I'd try mashing together a couple of my favorite game serieses, resulting in Gordon Wormman. Yeah Team17 meets Valve. Hope I can do it justice.

Edit: D'oh! Of course it's Gordon Freeworm.

Edit after the challenge is over: I didn't realize one of the rules was to post a image of the character to be redesigned, so here 'tis
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Last edited by stwert : 02-05-2011 at 09:34 PM.
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Old 03-04-2011, 05:02 AM   #2
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Here's a quick start... haven't really done much organics, so any advice on the topology would be appreciated before I get too far into it. Not sure how to direct the top of the head. At the moment it goes straight over the top with two kites on the sides (if that makes any sense).
http://img535.imageshack.us/img535/9503/wormwip01.png
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Old 03-04-2011, 09:19 AM   #3
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Good start mate....another for the FAQ?? are you rendering with wires? I know you can turn contours on I assume this is it?

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Old 03-04-2011, 10:47 AM   #4
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I cant help with box modelling as I stopped doing that a long time ago. But the best advise I can give is keep using the 1 button and 3 button to keep your mest tidy. If you only use the 3 button you can end up in a mess..........dave
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Old 03-04-2011, 10:33 PM   #5
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Thanks bullet... yep, that's contours comped over ambocc... think that might be a bit advanced for the FAQ, but we'll see. I know ctbram did a nice little explanation in some thread a while back with a soda can, that's where I learned it.

Dave, thanks for the advice; I'm not sure if I'll even use the smooth preview much since game characters won't be smoothed in engine, right? But we'll see how it goes.
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Old 03-04-2011, 11:05 PM   #6
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I dont think this is a create a game engine model stwert but your take on that......dave
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Old 03-04-2011, 11:26 PM   #7
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Fair enough dave, I'll keep switching between 1 and 3 and see where it takes me.

Just wanted to share a nice tip I came across maybe I'll post it in Tips and Tricks if anyone else thinks it's useful. So: I don't know if other people use a curve to extrude, then it's a pain in the @$$ to select the curve again cause it's in the middle of the geometry? (Besides using selection masks) Well, Window > Settings/Preferences > Preferences > Selection tab > Priority Presets Custom > set NURBS Curve Priority higher, like 5 or 10. Now the selection priority is higher so I can more easily grab that elusive curve. Yay! Update coming soon.
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Old 03-04-2011, 11:26 PM   #8
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Thanks stwert.....joey81 just gave me a run-down and I have saved his tips in my Maya tips folder on my PC...I am making a habit now of copy/paste tips into notepad and saving them for use with the author/tip as file name...quite handy and saves writing it down.

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Old 03-04-2011, 11:30 PM   #9
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Good tip mate....
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Old 04-04-2011, 12:10 AM   #10
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Some progress...
http://img51.imageshack.us/img51/403/wormwip02.png
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Old 04-04-2011, 04:48 AM   #11
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Quote:
Originally Posted by stwert View Post
Just wanted to share a nice tip I came across maybe I'll post it in Tips and Tricks if anyone else thinks it's useful. So: I don't know if other people use a curve to extrude, then it's a pain in the @$$ to select the curve again cause it's in the middle of the geometry? (Besides using selection masks) Well, Window > Settings/Preferences > Preferences > Selection tab > Priority Presets Custom > set NURBS Curve Priority higher, like 5 or 10. Now the selection priority is higher so I can more easily grab that elusive curve. Yay! Update coming soon.
that's a good tip. I've always had to go inside the thing to select the curve or just move the extruded shape somewhere else

are you going to give it a gravity gun?
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Old 04-04-2011, 04:24 PM   #12
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Sorry, do you mean the zero-point energy field manipulator? Haha, yeah, we'll see if I have time. I figured the crowbar would be more classic, but that's a good suggestion.
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Old 04-04-2011, 05:09 PM   #13
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Worm + gaming resulted in Earthworm Jim in my mind but this brings back vague memories. You have 16k polys to play with so splurge Stew, add that gravity gun!
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Old 04-04-2011, 05:32 PM   #14
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Yeah, I wondered if Earthworm Jim might be inferred, but I've never played it. There's only one worming series in my mind... I played Worms Armageddon, Worms World Party, Worms 4 Mayhem a ton, and now Worms Reloaded (which isn't as good as the old ones). The gravity gun brought to mind an idea for an animation, so I'm gonna go for it, but no promises on how far I get
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Old 05-04-2011, 04:47 AM   #15
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Some more work on the worm... this won't be his expression, Gordon never got scared of no headcrabs.
http://img28.imageshack.us/img28/9499/yikesambocc.png

A little under 1000 quads with everything together... the gravity gun alone is gonna be a few thousand I think

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