This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
a shader castign shadow... i don't understand?
can a shader cast a shadow on it's own without being on a geometry... or u mean reflection?
im lost here...
edit: ah now i c what u mean. there is a tut for this on gnomon website.
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