This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I've been simulating a dynamic fluid and at low resolutions it looks ok. But when I playback at higher grid resolutions I start to see the stepping effect in the image. The fluid is being emitted and pushed in x by an air field (the fluid has no buoyancy).
I've tried increasing the output from the emitter, thinking there were too few voxels, but this didin't work.
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