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08-11-2017, 10:12 AM   #1
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Join Date: Oct 2017
Posts: 4
Nucleus evaluation skipped, frame change too large
My character's hair has no problem at the first frame. It follows the mesh when I rotate the head.
But when I go to another frame and rotate the head, it stays wherever it is.
Also a warning occurs when I go to another frame: "Nucleus evaluation skipped, frame change too large"
I searched that warning and a couple of people said to go to Preferences->Time Slider->Payback speed and set it to "play every frame"
It is already selected, didn't work.
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17-11-2017, 11:18 AM   #2
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Join Date: Jun 2003
Location: new zealand
Posts: 8
try to select the option by right clicking on the play bottom
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