Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-02-2004 , 04:57 AM
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new to the board (pic)

Hello guys... im new to this board. Id thought Id start with placing a current project im working on...

rip it apart...

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Rafael Trinidad
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# 2 06-02-2004 , 04:59 AM
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heres another...

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# 3 06-02-2004 , 05:16 AM
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Welcome aboard. user added image

Cool model so far. I'd suggest blending the front of the ear into the head more.

# 4 06-02-2004 , 05:17 AM
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thx mike... what you mean by "blending" it more? You mean making the ears less detached from the sides of the head? More tucked in?


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https://www.3d-oxidite.com
# 5 06-02-2004 , 06:02 AM
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nice geo around eyes. nose looks cool. ears are nice also but I agree with mike. more tucked in I think would be good.

and welcome to SM.

# 6 06-02-2004 , 08:08 AM
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welcome to sm

# 7 06-02-2004 , 02:28 PM
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thx guys, hehe user added image


Rafael Trinidad
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# 8 06-02-2004 , 07:45 PM
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welcome
*looks forward to seeing it further along*
user added image


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# 9 06-02-2004 , 08:08 PM
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where did you get a pic of my brother?


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# 10 06-02-2004 , 08:18 PM
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Welcome, and I really like the jaw line.


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# 11 06-02-2004 , 08:39 PM
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hahahah ... interesting sig strobe, hehehhe... Yea i plan to go through with it. Hopefully learn a good rig setup and have some nice blendshapes added. I used to do a lot of facial animation back in school, but its been a few years.

thx for the heads up.


Rafael Trinidad
3d animator/webmaster
https://www.3d-oxidite.com
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