Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-07-2005 , 09:41 PM
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July/Aug normal :: headbox

Here's my concept sketch for a monster under the bed. I'll be making it in Maya.

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# 2 11-07-2005 , 09:45 PM
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Cool drawinguser added image

Looking forward to your progress.

# 3 22-07-2005 , 10:52 AM
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monster model- bind pose, no textures, teeth, etc.

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# 4 22-07-2005 , 01:19 PM
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He looks like rubber...user added image


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# 5 22-07-2005 , 04:57 PM
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looking very good user added image

I'd keep that first screenshot as 'grand daddy' of evil monster user added image

# 6 03-08-2005 , 06:51 AM
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only minimal texturing and lighting so far... I have not had much tome to work on this lately.

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# 7 03-08-2005 , 07:11 AM
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Wow, cool! You and really see the action!

Keep it up manuser added image

# 8 03-08-2005 , 09:08 PM
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DUDE, NICE SCENE, all u gotta do is like had a lil bit of foggyness, and PERFECTO keep it up dude


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# 9 05-08-2005 , 09:46 AM
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I altered my monster and spent a few minutes on a texture...

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# 10 05-08-2005 , 06:33 PM
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more texture/bump work. I think this is all I will do since the scene will be dark.

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# 11 07-08-2005 , 04:47 PM
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Better

I think this model looks much better than the 1st. I think the teeth may need a little more work, they look too thin and pointy. The texturing helps, keep it up.

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