Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-04-2006 , 08:27 PM
ronkhmps's Avatar
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Join Date: Sep 2005
Posts: 51

nurbs objects problem

hello
I have made a nurbs based human head and I used global stich to put the surfaces together.
the problem is when I select the whole thing and I want to move the it, some of the edges and parts stay where they are and do not move. does anyone know what the problem is?


rsh
# 2 23-04-2006 , 09:51 AM
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Join Date: Apr 2006
Posts: 1
Try making a group with all the surface, then Center Pivot and now try to move it!

I hope it will help u!
(sorry for my bad english)

# 3 23-10-2011 , 11:46 AM
johndevine
Join Date: Oct 2011
Location: Jersey City, NJ
Posts: 1

hello
I have made a nurbs based human head and I used global stich to put the surfaces together.
the problem is when I select the whole thing and I want to move the it, some of the edges and parts stay where they are and do not move. does anyone know what the problem is?



Try deleting the history.

# 4 23-10-2011 , 03:11 PM
EduSciVis-er
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Location: Toronto
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# 5 23-10-2011 , 04:06 PM
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yeah I noticed that too. I have seen a fw zombie posts lately.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 6 23-10-2011 , 07:22 PM
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As Zbrushiac sounds stupid!
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An infestation of necromancers ya say?

... I'll get the shotgun


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"Yes."
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