Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 23-04-2006 , 08:16 AM
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Look forward to seeing it!

Do you have any WIP so far that you could post? (images)


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# 17 23-04-2006 , 08:18 AM
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not exactly cause i'm using the saber for a real footage of me (experimenting) but i will post it when finished nearly there, and its exactly like in star wars always stays white in the middle.


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# 18 06-07-2006 , 06:02 PM
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QUESTION! I tried this and set incandescence and amient color to full, and now my blade is all white.:headbang:

# 19 06-07-2006 , 07:07 PM
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Turn it down a bit, use the IPR render option to fine tune the results to something you like. (PS I dont know how new you are but look in the hypershade to see what the material looks like as well, prior to rendering)

# 20 06-07-2006 , 07:07 PM
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change it, instead of to white, to a differnt color.


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# 21 06-07-2006 , 09:04 PM
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I have. The color is set to blue.

# 22 07-07-2006 , 12:23 PM
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Wait, why have you changed the ambient colour? When you mean full do you mean that you have set it to white??? If so turn it down to black, as I can't really understand why you need to change the ambient colour in the first place.

Try to be a little more descriptive of your problems as its a bit hard to tell what you've actually done in the first place to cause the problems.

# 23 07-07-2006 , 03:59 PM
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I did, in my first reply. I said ambient and incandescence to full. Anyways, thank you, I'll try that.

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