Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-08-2007 , 09:40 AM
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The HOPE Project

Some time ago I finished a game script, called "HOPE". I really did'nt have any time presenting it to my publisher, as I had two other scripts going at the time, and a lot of things going on my dayjob, so finished yes, but nothing more.

The other day, I read it again, and then it struck me... why not just make it in Unity, which I've come to learn a bit the last few months.

Then I could perhaps learn something in the proces too.

My name is Jesper Johansen, and work in northern Denmark primarily with TV-advertising in Maya. Previously I spent 5 years at LEGO working with all aspects of 3d, primarily the Bionicle theme. I hold an animation certificate from Alias|Wavefront and a regular 2D Graphics degree.

I have published two books in Denmark, with a third on it's way.

Well, I really don't know if there's any interest in what I'm about to propose, but I think the script is too good to disappear in the vast amounts of paperstacks around my table.

Anyone interested in creating a game on shares in your free time? Meaning, everybody involved will own a share of the final product (if any). Much more on this on the website.

It will be a fun community on the side to learn aspects of the industry and the development proces too, and deal with matter over theory.

We start with creating the intro and level1 before we present the stuff to game-distributors. If no one will buy it, what is lost? We have gained a lot of new friends and connections.

I put together a quick website for the project, which I hope you will look through, and please give me your thoughts on this.

www.dicemedia.dk

Currently looking for lead roles in the project:
- Director
- Lead 3D-artist
- Lead 3D-animator
- Lead conceptartist (Art Director)
- Lead Leveldesigner
- Lead programmer

# 2 29-08-2007 , 11:15 AM
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hmm, sounds cool, any major requirements to be a 3d artist, other than skill?

for instance, is age a problem?

im only 15, but im pretty good at modeling.


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# 3 29-08-2007 , 01:51 PM
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I can model... but i am only 16 so i wouldnt be the lead guy but i think i would be good in a team user added image


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# 4 29-08-2007 , 02:36 PM
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Please direct your attention to the site and follow the guide in "How to join the HOPE project". The word of HOPE have been spread all over, and I can't keep track on all forums, sorry.

# 5 31-08-2007 , 08:21 PM
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UPDATE 1/9:

Lead 3D-artist position filled: Chris Campbell
Lead Sound Designer position: Nevin Eronde

Lead level-designer is about to be closed.

# 6 05-09-2007 , 04:31 AM
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Update 5/9:

Lead leveldesigner: Aaron Cross

Still in need of a lead 3D-animator

# 7 05-09-2007 , 07:30 PM
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Originally posted by Joopson
for instance, is age a problem?

im only 15, but im pretty good at modeling.

YOURE ONLY 15?!?!? i thaought you were lik... old and stuff...

sounds like something i would do but i just dont have the time but if you need any random things modeled let me knowuser added image

# 8 07-09-2007 , 02:40 PM
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Update 8/9:

Lead concept artist: Thorbjørn Eriksen

A lot of new positions opened, including 3D-artists, leveldesigners + more

# 9 18-09-2007 , 07:23 AM
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Update 19/9:

Lead 3D-animator: Sudhir Sharma

Gamescript done. Concept art is in progress.

Still looking for talented people to join!

# 10 30-09-2007 , 01:34 PM
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Update 2/10:

HOPE is in production! Concept art and various modelling is taking place.

Still looking for talented people to join! Especially animators at this point.

# 11 21-01-2008 , 01:25 AM
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Update 21/1:

After a long holiday, and some adjustments in teams, productionplan etc. we're still progressing, and can soon present some main-characters.

Still in need of key-persons to fill certain roles - take a look on www.dicemedia.dk to visit us and/or join the project!

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