SimplyMaya
Community
The SimplyMaya Forums
View all Forums
A place you can ask or answer VFX related questions
Latest forum posts
Safari browser for Simply Maya?
Wireframe Playblaster for Maya - Render Your Wireframes With Ease!
Mr Bean Animation
Boolean>Difference - Problem
specular highlights at UV seam
Rig explodes when translation on splineIK on spine
News and articles
News & Articles
Vfx related news and articles
Random news
Get Lily and Snout free character rigs for Maya
Texture collaboration system (Coming Soon)
Upload or Download textures
A place to download great textures or share your own with the community
Legacy Resources
Latest uploads to our system
View new Posts
Edit your profile
View threads your subscribed to
User control panel
Training
Maya Training and Tutorials
View all training
View hundreds of hours of Maya training online or via download
Looking for something specific?
Focus on Archviz & Environments
Focus on Organics
Focus on Hard Surface
Focus on Lighting, Rendering & Texturing
Focus on Dynamics, Rigging & Animation
Post Production
Training options on SimplyMaya
Current member status:
Not logged in
Create Account
Pick a streaming payment plan
We offer several different subscription options for our online training
Try streaming for free
Watch up-to three hours of training over a 10 day period for free
Buy training for download
Choose the content you want and buy it outright, downloads don't expire and you can keep them for as long as you'd like
Latest training
Integrating 3D models with photography
Substance Painter 2017
Complex UV Layout in Maya 2018
Training you might like
Hybrid Rigging - Robot Volume 02
Complex UV Layout in Maya
If you want to ask a SimplyMaya training related question use this forum:
SimplyMaya tutorials
Create Account
Sign in
Username
Password
Sign in
Forgot Password?
SimplyMaya Forums
Welcome to the forum, feel free to ask questions here.
SM Forums
/
Lounges
/
Maya Basics & Newbie Lounge
/ blending 2 normal maps to
Register
FAQ
Calendar
Mark Forums Read
Maya Basics & Newbie Lounge
Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have
Free streaming trial
available.
Join the conversation. Reply to post
Thread Tools
26-12-2008, 01:38 AM
#
1
Sil-Valeor
Subscriber
Join Date: Apr 2003
Location: Borovnica, Slovenia
Posts: 434
blending 2 normal maps to
ok people here's a problem.
I made a model (pillar), and made normal map for it.
So now i have file texture node (with normal map), which is conected to bump2D node (file1.outAlpha --> bump2d.bumpValue) which represents normal mapping.
Now, i'd like to add detail normal map, that would be blended with current normal map, but would add details if you come close to it.
Problem is, i tryed to use blend colors node, but output of normal map must be OutAlpha it seems (to be conected to bump2d node), but blend node doesn't have outAlpha, so i dunno how to work this out now.
So, anyone got an idea? In short, how to blend to difrent normal maps to 1 bump2d node?
Reply with quote
Sil-Valeor
View Public Profile
Find More Posts by Sil-Valeor
Reply
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Similar Threads
Thread
Thread Starter
Forum
Replies
Last Post
problems with displacement and normal maps
mickhah
Maya Basics & Newbie Lounge
4
23-12-2013
12:36 PM
Fun with normal maps (not)
Rikard86
Maya Materials & Textures
11
06-10-2011
06:58 AM
Normal Map mystery
Velusion
Maya Materials & Textures
4
14-09-2006
07:50 PM
Understanding Normal Maps with Half life 2
3Demon
Maya Basics & Newbie Lounge
5
14-01-2005
08:05 PM
Maya 6 Normal Maps?
swankymonkey
Lighting & Rendering
7
27-11-2004
07:29 PM