Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-07-2013 , 10:14 AM
minkumis's Avatar
Prasoon Mishra
Join Date: Sep 2012
Location: New Delhi, India
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Fire and smoke simulation using Maya fluids


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Last edited by minkumis; 15-07-2013 at 10:20 AM.
# 2 15-07-2013 , 11:38 PM
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Looks nice, but really need 1080p to see clearly. Most things look nice at 360p. user added image

# 3 16-07-2013 , 06:19 AM
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Prasoon Mishra
Join Date: Sep 2012
Location: New Delhi, India
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Looks nice, but really need 1080p to see clearly. Most things look nice at 360p. user added image

so u want 1080p ?? user added image user added image and btw what is not so clear in that ? user added image

# 4 19-07-2013 , 04:20 PM
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so u want 1080p ?? user added image user added image and btw what is not so clear in that ? user added image

Higher resulotion = better quality
so 360 p (pixels) compared to 1080 p will result in 1080p will have 4x the quality


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# 5 19-07-2013 , 04:46 PM
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Prasoon Mishra
Join Date: Sep 2012
Location: New Delhi, India
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Yeah I know the math.. user added image But fluids quality depends on container's resolution which is 200 already and this is enough for practice simulation, as I mentioned above. user added image user added image

# 6 21-07-2013 , 12:50 AM
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Then what are we supposed to be looking at? Nice low res test, compressed to a QuickTime.

Btw the p is for progressive not pixels.

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