Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-04-2004 , 08:30 AM
Nem's Avatar
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Game sword

This low poly sword model was designed for use in a game environment, let me know what you think user added image
i know the texturing is a bit poor, but this project was mainly to test my modelling skills, i just thought id texture it up quickly cos i was bored user added image

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- Simon

My Website: www.Glass-Prison.com
# 2 05-04-2004 , 01:03 PM
mtmckinley's Avatar
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Image is a wee bit large.

What kind of game is it for? Seems a tad high-poly, but that depends on the type of game.

# 3 05-04-2004 , 07:53 PM
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very Nice !user added image

# 4 05-04-2004 , 08:04 PM
Nem's Avatar
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high poly? really? user added image
how many polys is acceptable for a game? cos i have no idea
this is for unreal tournament 2k4 btw


- Simon

My Website: www.Glass-Prison.com
# 5 05-04-2004 , 09:12 PM
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well, depends on the game, of course. That might be ok for Unreal, I'm not that familiar with it.

# 6 05-04-2004 , 11:47 PM
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it is ok for ut2004 (ive heared the standard is 3000 to 5000 for models on 100%LOD and some 500 to 1000 for weapons) but you could save a huge amount of polys in the handle since it will be covered by the hand(and wont be seen close) and therefore it doesnt needs all that roundness...

# 7 06-04-2004 , 06:15 AM
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One thing to remember, when it comes to game art efficiency... a limit is just that... a limit. It doesn't mean you have to meet it. If you can get something looking fine with less, then by all means, do so.

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