Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-03-2009 , 07:09 PM
donrodman3
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Merging 2 meshes togeth without gaining history.

Hello, im in a problem. I have modelled a head and body as seperate meshes and have rigged the head mesh with blendshapes and a skeleton.
My problem is when i select the head mesh to combine with the body mesh i get this polyunite history command and when i select delet non deformer history to make sure i keep all the rigging on the head i get an error and it doesnt let me get rid of polyunite.

Can anybody point me in the right direction on how to over come this please.

Thanks.

Donrodman3.

# 2 12-03-2009 , 08:18 PM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Turn off construction history.


- Genny
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# 3 13-03-2009 , 11:26 PM
donrodman3
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it hasnt worked user added image someone please help me.

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