Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 31-03-2005 , 09:54 PM
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WH40K Dreadnought

user added image

2K Render:
https://www.trevorley.dsl.pipex.com/dread_mar31_v2.jpg

Detail:
user added image

Wire:
user added image

Poly Model - Rigged and weighed. Photoshop textures painted by hand (wacom).

When my current contract is up I should have the time to combine this and the Marine in a scene (the animation idea is on hold!).

Cheers,
Trevor

# 2 31-03-2005 , 10:24 PM
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Ooooo... Love the texturing. You've done a great job making the Dreadnaugth feel heavy.



AIM: mhcannonDMC

"If you love your job, you'll never work another day in your life."
# 3 31-03-2005 , 10:38 PM
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Thanks mhcannon! user added image

Cheers,
Trev


Portfolio: www.digitalcel.com
# 4 01-04-2005 , 12:32 AM
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Wow, that is some amazing work.

# 5 03-04-2005 , 05:27 PM
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Heya,

Excellent work! Very nicely done user added image

MainlineX



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# 6 03-04-2005 , 10:21 PM
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Thats awesome i wish i could do work like that
hopefully soon i will beable to. . . . user added image


# 7 05-04-2005 , 12:57 AM
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# 8 05-04-2005 , 02:21 AM
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Excellent model! The texturing is great, too! No crits here.user added image

# 9 05-04-2005 , 06:12 PM
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im loving it, really really awsome texturing

only problem to me is it dont feel all that w40k style for some reason, but its still kick arse dont get me wrong user added image


Chewy
# 10 05-04-2005 , 08:35 PM
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# 11 05-04-2005 , 10:16 PM
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lmfao thats brilliant... what a conversion.... i prefer the newer looking model as the older model looks slightly killerkan style lol


Chewy
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