ok here is how the surfacing is going so far, i did some basic glow fx and shading networks to start it off, im not going to go to deep into texturing and shading on this project cos otherwise if i spend to long on it ill get bored :p: crits and comments please, its got GI and one direct light that affects spec for the sun. credit goes to Cali ( i used the shading network you used on your new car ) i tried to do a frensel affect on the wind screen but it didnt go quite to plan.. tell me if this is right please: i connect sample info nodes facing ratio channel to the U ramp of a ramp texture which is attatched to the specular color of my blinn?
anyway here is what i have done, its not much since ive had exams, i sitll have to connect the tracks to the main body but thats around it: This will have to be final, sorry guys didn thave time: FINAL RENDER
FX supervisor - double negative
Last edited by LauriePriest; 01-07-2003 at 12:00 AM.