This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I really do like the water and the explosions, the only problem with this one is the model itself. I think you should touch mit up a bit because it looks like an N64 ship in WiperOut or something. Sorry, just add a little more detail in 3-D decorations on it, just some C&C.
the waves and the explosion look a bit strange..also the speeder needs a bit work on textures and model I think.
Furthermore it's obvious that there is a simple plane in the background. Try to use a sphere which is around he whole scene.
thanks allot for the help, yeah i used an ocean shader for the water and used wake for it
I really appreciate the tip about the background didnt know what to do with it thanks allot
about the model itself i used a cube primitive played with it and smoothed it and for textureing i chose each face seperatley and assigned a matrerial to them thats y its not so good prolly a texture map would look better
I really appereciate the feed back though I'll try to keep it in mind in the next model im working on
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off