This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
The detail in the nose is done using my master modelling techniques, but its my little secret.
As far as game engines go, if you have a dual 3ghz pentium with a 9800 ultra graphics card, you might can run at 12 frames per second. But it takes a lot to create beauty.
I tried your tutorial but it's just too complex. Damn your skills!
I think I shall never model anything again, that is so, so beautiful. It says so many things and for me embodies that whole person trapped in their own tiny square world fear, we all have.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off