Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-10-2005 , 05:55 PM
Registered User
Join Date: Jul 2005
Posts: 27

SECT/OCT NOOB - Clericuzzi

I don't really know what happened to my previous post here,it hust vanished, but its OK 'cause i haven't started my model yet, i think that i stiil have time, and im going to try to make a 3d version of AXEL from STREETS OF RAGE...

Here is a pic of him...

Attached Images
# 2 14-10-2005 , 05:56 PM
Registered User
Join Date: Jul 2005
Posts: 27
and here is the cover of the game, if any of u guys can't remember it...

so, i better get to work

Attached Images
# 3 14-10-2005 , 07:17 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
welcome and good luck user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 4 15-10-2005 , 09:16 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Good luck, and welcome to the board!

# 5 16-10-2005 , 10:36 PM
Registered User
Join Date: Jul 2005
Posts: 27
tkx, guys!! user added image

yesterday i finished his leg, and right now i'm workig on his torso...

when i finish it i'll post an image. But even tought it is a game model is it Ok for me to make it as an subD object, because so far i'm trying to have the least poly count possible? user added image

Attached Images

Last edited by clericuzzi; 16-10-2005 at 10:39 PM.
# 6 17-10-2005 , 02:50 AM
Registered User
Join Date: Jul 2005
Posts: 27
as i'm running short in time, i thought of posting my progress before i sleep...

i finished the torso and attached it to the leg, i still think that the poly count is too low, but i think that is good huh???

Attached Images

Last edited by clericuzzi; 17-10-2005 at 02:52 AM.
# 7 17-10-2005 , 02:53 AM
Registered User
Join Date: Jul 2005
Posts: 27
and here is the mirrored and converted to a SubD surface version...

Attached Images

Last edited by clericuzzi; 17-10-2005 at 03:21 PM.
# 8 17-10-2005 , 08:13 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
just check out the horizontal lines in the model, it'd be better for them to flow with the angle of the body (e.g, especially in the leg) as it'll make the modelling easier to tweak. Try modelling the arms in the T position (outstretched) so its easier to rig it once complete.
I think lower poly is good (but may be wrong) because you can add more detail in once its all blocked out.

Good start though, keep it up user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 9 17-10-2005 , 03:10 PM
Registered User
Join Date: Jul 2005
Posts: 27

Originally posted by t1ck135
just check out the horizontal lines in the model, it'd be better for them to flow with the angle of the body (e.g, especially in the leg)

i didn't understand it quite well... user added image but i went on and finished the arm an attached it to the rest of the body, i'd like if you could explain that a little better... user added image

here's my progress... 718 polys so far

Attached Images
# 10 17-10-2005 , 03:17 PM
Registered User
Join Date: Jul 2005
Posts: 27


Last edited by clericuzzi; 17-10-2005 at 03:20 PM.
# 11 17-10-2005 , 03:47 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
try to have your geometry follow the form a bit more. Especially in the leg/groin area. Study anatomy references and the like.

# 12 20-10-2005 , 12:45 AM
Registered User
Join Date: Jul 2005
Posts: 27
thanks matt and t1ck135, i got what you guys mean, but i still haven't changed the body geometry, i finished his hand though...

i'm posting agains the four view with the wire visible. it's only the groin area that needs to be fixed???user added image

Attached Thumbnails
# 13 20-10-2005 , 12:48 AM
Registered User
Join Date: Jul 2005
Posts: 27
even though i'm happy for have almost finished my first human model, i'm not happy with my hand, i'll try to improve it in the next days, but right now i'll texture the model so i can attach his head...

so, here's the hand rendered (not the aewsome renders that i see around here, but gives an idea... user added image )

Attached Thumbnails
# 14 20-10-2005 , 04:42 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Here's a character I did a while back to hopefully show you what I mean:

https://www.mtmckinley.net/cg_toon40.jpg

Notice that the wire isn't so grid-based, as much as flowing along the geometry form that you're trying to achieve.

# 15 20-10-2005 , 08:03 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Check out the muscle between the thumb and hand and how it raises when you put your thumb straight forward and how it flattens when the thumb is outstretched.
Heres a (very) quick sketch over your current image to show how the thumb connects with the hand. Its not perfect but may give you a better idea
Good going for your first human model, keep it up user added image

Attached Images

Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 20-10-2005 at 08:06 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads