Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 121 18-01-2006 , 11:45 PM
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i tried to texture him.i think its a beginning and i think it looks strange too but i dont know why.

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# 122 19-01-2006 , 12:53 AM
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improve the texture a little bit.still a lot of work to do on the texture.C&C are welcome!

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# 123 19-01-2006 , 12:57 AM
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another view

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# 124 19-01-2006 , 01:08 AM
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around the eyes look wierd, you textured it to boldly there
good job though
cheersuser added image
andy


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# 125 19-01-2006 , 02:33 AM
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thanx joopson

# 126 19-01-2006 , 10:50 PM
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i made some changes to the texture.
let see what you think of it.

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# 127 19-01-2006 , 11:13 PM
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It looks good user added image
The bottom lip is a bit too bumpy. Maybe u could try drawing the bumps in a vertical direction down the lip and make them smaller user added image


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# 128 19-01-2006 , 11:18 PM
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there is no bump in that picture,only a simple texture user added image

# 129 19-01-2006 , 11:20 PM
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around the eyes were too dark so now its lighter.and i also changed the texture on the lips

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# 130 20-01-2006 , 12:40 AM
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much better!


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# 131 20-01-2006 , 03:05 AM
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thanx

some critics on the texture would be very apreciateduser added image

# 132 20-01-2006 , 03:12 AM
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is that a cut above his eye? that looks kinda out of place to me


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# 133 20-01-2006 , 04:14 AM
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Originally posted by mc-fleury
there is no bump in that picture,only a simple texture user added image

Maybe make it a bit more smooth looking texture then user added image


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# 134 21-01-2006 , 04:30 PM
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Originally posted by mc-fleury
i made some test with fur and i saw that maya software make the fur look a lot more realistic than mental ray.am i right?

Mental ray is much more realistic..you might have to tweak it more to get the look right but you get the advantage of using final gather etc... I dunno what to tell ya if upping the max samples on the fur shape node didnt fix it.. Its probally render global settings then. (Upping the samples for me fixed it and I had a prob with fur that looked just like that when I rendered in mental ray.. im using maya 7.0.. so maybe somethings have changed.)

# 135 21-01-2006 , 06:57 PM
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i decided to redo the texture as it was crap.i will try another methode.here is what i have done in 5 minutes.

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