This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
All the points you guys brought up are ideas I want to implement. The texture on the tusks is weak at best. It was a last minute paint job and lacks the crusty worn look it should have. I want to experiment with putting some dried or drying mud on the snout and work on the quality and detail of my specular pass. Also work on 'weathering' him to giva a straight outta the wild look.
All great crits and even better coming from you dudes!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off