Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I was wondering if there's a way to animate a simple character with joints and bones and then replace him with a more complex character skin after doing a animation scene?
In the animation section under the skin menu is 'detach skin' - it has an options box to delete, keep or bake the history depending on how much detachment you want.
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