Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-08-2003 , 11:40 AM
mumbojumbo_13's Avatar
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cars help

hey everyone,
ive tried to get this to work and now im seeking help
--
on a car bumper theres like the intake part and i want to know how to do that ?
cheers,
mumbo


Thanks for wasting your time reading this line.
# 2 21-08-2003 , 12:10 PM
Kevin
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you can project a curve and cut it away

# 3 23-08-2003 , 03:02 AM
mumbojumbo_13's Avatar
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ok cheers kev,
i got that down but now i have a problem - when i trim the surface it loses heaps of its smoothness and i can attach it to the intake and things like that - any ideas ? anyone ?


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# 4 05-09-2003 , 02:58 AM
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use subD'suser added image

I know it's not much of an answer, but really the only way to get complex NURBS to look good is to spend hours tweaking...

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