This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Ok ofter much thought i've decieded to enter this months challenge. Time to get off the side lines and into the game, but i must say i'm going to need a lot of help. I feel if i survive past the modeling and the rigging i can do a decent animation. Lets get it on!!
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