Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-04-2004 , 06:36 PM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62

find out what's connecting to what?

if i have a large scene witha a bunch of shaders all ready on.

how do i find out what shader is attatched to what object.


i'm sure there are a bunch of way's, but what's the easiest way?

i'm assuming it's in hypergraph? but what do i turn on if so?


i bent my wookie!
# 2 23-04-2004 , 08:28 AM
Alan's Avatar
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right click on the material in the hypershade and "select objects with material"

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 3 23-04-2004 , 06:35 PM
killbot's Avatar
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Join Date: Aug 2003
Location: Ontario
Posts: 62
no more need for trial and error methods.


THANKS!


i bent my wookie!
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