This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ok, this is my preliminary FINAL RENDER in case times runs out... Will try to do more details and play around with the shaders if I can make it... But until then I guess this is it...
Hehe... rendering an updated version now... pust! About the shader... nothing special... just glow to some transparent Blinn materials... How can I save the shader anyways?
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