Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 15-11-2002 , 07:24 AM
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Me swords

Looking for any general opinions, way's to improve this and which of the two looks better. The sword tutorial in the VIP section was a great help with this.

# 2 15-11-2002 , 07:26 AM
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# 3 15-11-2002 , 08:25 AM
raul's Avatar
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wow very nifty,,,,,,,,,,maybe make the main handle longer and bigger.!!!

# 4 15-11-2002 , 12:07 PM
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nice man.. :p
the handle should be longer though..
keep it up!

# 5 15-11-2002 , 02:59 PM
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Thanks guys.

# 6 15-11-2002 , 07:17 PM
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Can anyone help with this. I'm going to be working with the model that has the red line in the handle. Is there a way i can give thickness to the lines so they are more like laces on the handle? There's already a bump map plugged into the handle using a fractal. Is it possible to use more than one bump on a shader. That'd be one for the overall handle and one for the lines?

I need the line attribute for the grid to be red but i also need to somehow have an alpha or luminace channel for line that i can adjust that's plugged into either a bump or displacement map. Any ideas. The shader can be downloaded if anyone wants to give it a try. I could use some help on this guys.

Shader


Last edited by mrmacca; 15-11-2002 at 08:25 PM.
# 7 15-11-2002 , 08:29 PM
Kevin
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wow thats great mr macca!!

i remember you first one you rendered from the tutorial in the vip area!!! you have added your own identity through the little bits of detail on the handles and such!!!! I really like it mate

well done!!

# 8 15-11-2002 , 09:15 PM
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Thanks Kev. Just got to find a solution now on how to make the lines look like they have a thickness to them, like lace.

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