Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 16-11-2002 , 11:20 PM
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Planar Trim Surface not working

i am going nuts. i tried to close one side of a loft cylinder. so "cylinder" was open, and i tried to close it with planar trim surface. but i get holes in it user added image (see picture)

first thought: planar trim surface sucks. ok, adding another loft at the end. duplicate nurbs circle, scale down real small, and loft with the edge of cylinder. wow works. until i seen a close up render user added image i got again holes (barely noticeable though in perspective view - but clearly visible in render). this happens with nurbs, polys (of course) and bezier

second thought: nurbs, polys and bezier are not goot to make a cylinder close. redoing the loft with a subd. and then i made it. (see picture)

i did not want to do a loft, i only wanted planar trim. and subd is not available in planar trim either user added image and actually i did not want to use subd (another user added image )

anybody know any suggestions on how i can make a planar trim close perfectly w/o imitating with loft+subd?

here is a close up render (production quality, reduced to 4 colors to limit bandwidth user added image )

# 2 16-11-2002 , 11:39 PM
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You would need ti increase your nurbs tesselation. In the attributes, turn on Advanced (also called Explicit) Tesselation and adjust your Tesselation attributes.

I have to add though, that I'm not a big fan of Planar Surfaces...

# 3 16-11-2002 , 11:47 PM
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Originally posted by mtmckinley
You would need ti increase your nurbs tesselation. In the attributes, turn on Advanced (also called Explicit) Tesselation and adjust your Tesselation attributes.

I have to add though, that I'm not a big fan of Planar Surfaces...

nope no help, just cranked it up to max, and still holes, but thanks for the tip - i will when i have all my curves done loft them all. maybe it will be curves + subdiv modelling user added image

# 4 16-11-2002 , 11:47 PM
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Classic Newbie-Nurbs-symptoms user added image
Dont worry guys, this is as funny as I get in these forums.

Another way of skinning this end is:
1) make nurbs-curve from end-isoparm
2) cut curve in two
3) loft the two curves


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# 5 16-11-2002 , 11:52 PM
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I still prefer my method of capping cylinders... user added image

# 6 16-11-2002 , 11:55 PM
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Originally posted by undseth
Classic Newbie-Nurbs-symptoms user added image
Dont worry guys, this is as funny as I get in these forums.

Another way of skinning this end is:
1) make nurbs-curve from end-isoparm
2) cut curve in two
3) loft the two curves

thanks, that is getting me somewhere. i am sure soon come more funny things from me user added image

# 7 16-11-2002 , 11:56 PM
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Originally posted by mtmckinley
I still prefer my method of capping cylinders... user added image

what you mean by that?

# 8 17-11-2002 , 12:02 AM
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