Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-01-2009 , 12:38 AM
Registered User
Join Date: Jan 2009
Posts: 5

Importing from 3D Studio Max

I'm trying to import a logo into maya that i've made in 3d studio max. The logo was originally an illustrator file that i extruded etc.

I have the bonus tools for maya and have successfully imported other objects exported as .3ds files no problem. However when I import my logo (and now other files as well) maya automatically curves/rounds all the objects when they should be left straight.

is there a setting for imports which is causing this or something?

Also tried other file formats such as .dxf dwg. etc. all with the same result.

Any ideas?
Thanks

# 2 05-01-2009 , 02:35 AM
99GsTurbo's Avatar
Subscriber
Join Date: Oct 2006
Location: Boston
Posts: 566
export the max file as obj....when it brings up the exporting presets...use the maya preset and then you should be able to export that obj and import it into maya with no problem


Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 3 06-01-2009 , 04:12 PM
Registered User
Join Date: Jan 2009
Posts: 5
Thanks, one part of my logo still went a bit weird, but got it sorted. Great Job!

# 4 06-01-2009 , 08:44 PM
99GsTurbo's Avatar
Subscriber
Join Date: Oct 2006
Location: Boston
Posts: 566
usually if its wierd when exporting...its due to faces being backwards....on max, turn on backface culling and make sure all the faces are pointed in the right direction. if not, to reverse a face, go into your modofiers drop down list and choose the "normals" modifier and that will reverse the faces on the object you select...then try reexporting it...


Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.
# 5 06-01-2009 , 10:20 PM
Registered User
Join Date: Jan 2009
Posts: 5
hey thanks, it worked perfectly, don't suppose your a wiz with animation.

I have my character animated running on the spot. is it possible/how do i, import it into a different scene and then make him run along the level i.e. run on the spot (locally) whilst being translated across the scene.

Thanks

# 6 06-01-2009 , 10:25 PM
99GsTurbo's Avatar
Subscriber
Join Date: Oct 2006
Location: Boston
Posts: 566
sorry, I dont know a thing about animation...only modeling.......if no one answers ur question here, try posting at cgtalk.com ...most of the ppl here are maya users but over there you are bound to have someone be able to help. good luck


Toyota Supra WIP


I create feeling in others that they themseleves don’t understand.

Last edited by 99GsTurbo; 06-01-2009 at 10:29 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads