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02-12-2012, 04:10 AM   #181
CollinBishop
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Sampson. You are going to want to loop the forehead geo around down into the mandible and downward towards the chin. This will create proper jaw flow. As it stands on that head it doesn't flow properly in that area. This is why you are getting the tri's on the right side of the orbital. Not bad at all for a first attempt.

Last edited by Chavfister; 02-12-2012 at 12:18 PM.
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02-12-2012, 06:42 PM   #182
Jay
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He could actually just lose two of the loops there. he has what I call a four sided tri, where three loops on the base of the poly converge at the top to form the point of the tri shape leaving one loop on its own. It would be better to join the top point/edge to meet the middle point of the 3 at the base then delet the remaining loops and edit accordingly. have a look at my diagram, as crude as it is it should make sense

Jay
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02-12-2012, 07:04 PM   #183
Jay
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Personally I think its pretty good overall on that head however, its a little crowded in areas with loops etc that can be sorted quite easily.

I think the jaw is okay, Ive seen worse on here. Even with the flow you have now its correctable and very useable, I just think the cheek area below the eye and also the loops around the mouth are in need of love.

Ive drawn over the original with my new red pen, which is now green

less polys to work with and better control, Ive also hinted at the brow area in terms of poly shape etc...

hope it helps
Jay
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02-12-2012, 07:12 PM   #184
sampson01
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thanks Jay. that was an easy fix... but the ear portion of this model was like going for a root canal with no anesthetic! Seriously, sometimes I would find myself just staring at the bloody thing for long periods of time wondering what the heck to do. Definitely put me off of doing another one for awhile.
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02-12-2012, 08:25 PM   #185
Jay
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Sampson, I know it may seem like a bit of a plug, but if you can, download the chef ramsay tutorial, I show how to create an ear using 8 polys on it.

J
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02-12-2012, 09:28 PM   #186
sampson01
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I will soon. I've wanted to for awhile anyway. I've got most of Kurts stuff. He taught me alot. I need some different tuts. Thanks again Jay.
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04-12-2012, 02:18 AM   #187
NextDesign
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Here's my topology for something that I've been working on lately.



(Click on the image for more)
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Last edited by NextDesign; 04-12-2012 at 02:21 AM.
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04-12-2012, 02:35 AM   #188
bullet1968
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Well done ND...looks good, I dig the lip area looks nice

Cheers Bullet
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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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04-12-2012, 04:26 AM   #189
MamoruK
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looks good man. Y so many poly's though? Also what's up with the side of the skull?

Last edited by MamoruK; 04-12-2012 at 04:37 AM.
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04-12-2012, 05:06 AM   #190
NextDesign
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It's based on scan data, and I try to avoid sculpting as much as possible. I didn't bother with the back of the head, as it wasn't needed.
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19-12-2012, 01:47 PM   #191
itzat
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Here is my mesh of Mila Kunis. I'm rather new at this so I could use some tips on the topology.

Thanks
Itzat
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10-05-2013, 09:48 AM   #192
Skalman
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theese models are what i've been doing the last months. would love feedback, what's good/bad about theese? Thanks
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10-05-2013, 10:54 AM   #193
Skalman
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http://giovanniluccablog.files.wordp...d-topology.jpg

compare your model to this. your model looks fine but is missing some important loops, such as the smile muscle loop, and the face contour loop. You work from the forehead quads (and extrude them) all the way back to the neck. Look at the picture i sent you and imagine the forehead quads were extruded from the forehead and back to the neck. also you wanna have a circular loop around the ear.

also to make it easier you could make a loop around the nose (nose's definition) to make it easier for you to achieve other loops around that area. otherwice your face from the front looks great. try to get your loops together around the whole face, not just the front !
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11-05-2013, 04:19 PM   #194
Jay
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The link you attached is a good example for creating a base head.....

Your stuff is okay, though it needs improvement in terms of loops and also look at as much reference of face as possible to obtain better proportions

Jay
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13-05-2013, 01:44 PM   #195
Skalman
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Thanks for the reply. Im working on it One day you shall see me making Avatar 03 you are an inspiration to me
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