Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 26-07-2006 , 01:29 AM
kavelle's Avatar
Registered User
Join Date: Jul 2006
Location: Los Angeles
Posts: 38

Preserve UV's in maya?

I want to be able to move a point on a mesh without the uvs being distorted. Max has a check box that does this. I don't think maya has an option for this, does someone know of a plugin maybe? Anything?

Thanks!


Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads