Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-04-2004 , 09:21 PM
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character - girl [nudity]

Hey all

After a long break from Maya i picked it up again today.
Its funny.. it seems that my break made me better somehow user added image

anyways.. here is my new project. My original idea was to make a cartoonish pinup girl but for now im sticking to photo reference. I can allways exagerate (sp?) later.

i have been strugling for a couple of hours to get them breasts to look ok..

Modelled with Connect Poly Shape.

Heres a test render:

user added image

(Dang.. how could i leave Maya for so long??!?)


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 2 08-04-2004 , 10:18 PM
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Glad to have you back in the wonderful world of 3d modeling... I know exactly what you're talking about when you said the break made you better somehow... A pause from time to time really does wonders... Good start on the body... maybe a little too smooth at some places but I'm sure you'll fix them later on...


Kari
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Do a lot, Fail a lot and Learn a lot!
# 3 08-04-2004 , 10:59 PM
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Small update

Small update...

made her a little belly button user added image
added legs
refined some muscle on her belly

todo:
refinement of back and legs etc.
hands
feet
head

user added image


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 4 09-04-2004 , 03:43 AM
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don't forget collar bone details. user added image Looking good so far.

# 5 09-04-2004 , 08:37 AM
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cant wait to see it coming along user added image


Alpha Gamma Sygma.
# 6 09-04-2004 , 08:51 AM
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Thanks for your replys user added image

the collar bone is not forgotten, but thanks for reminding me user added image i'm planning on making that when i attach her head.

I was too tired last night to post an update when i called bedtime (at 3am) but heres a quick render...

made refinements on her back and buns user added image

i think i'll start on her missing body parts today.. might be a good idea to leave her body alone a bit so i wont waste hours moving points and eventually mess it all up user added image

user added image


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 7 09-04-2004 , 04:21 PM
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Looking great !

# 8 10-04-2004 , 09:47 AM
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Yesterday i started modelling a foot for the lady, and boy do i have work to do!!!

i hate feet! I have been pushing/pulling verts for approx 2 hours and only managed to make a lump of meat with sausages sticking out from it user added image

im almost embarassed to post this render, but its a progress view so here goes...

user added image


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 9 13-04-2004 , 05:53 PM
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you're too funny..user added image did you try any of these tut for feet..


Alpha Gamma Sygma.
# 10 13-04-2004 , 05:54 PM
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# 11 13-04-2004 , 05:55 PM
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I s it cold in denmark now?


Alpha Gamma Sygma.
# 12 13-04-2004 , 10:08 PM
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thx for the link user added image

yep went through lots of tuts.. but now it seems i nailed it..

I got stubborn and that did the trick user added image

its getting warmer here now.. about 15 degree celcius today. Warm enough for T-shirt in the sun user added image Cant wait till it gets hotter hehe

i'll post a render before bedtime.. i've come along way since my sausages user added image


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 13 13-04-2004 , 11:19 PM
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Finally the foot is starting to look like a foot user added image

bedtime for me now ..

user added image


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
# 14 16-04-2004 , 11:56 AM
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It's looking very good rotbol, giving me inspiration to get going on my WIP. Can you post a shot showing the low poly cage? Perhaps of the back? I think you did a very good job on the spine and shoulder blades. I'm looking forward to more updates.

# 15 16-04-2004 , 12:24 PM
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thanks contrast user added image

I have som edgeloop issues that need fixing on the body.. when they are fixed i'll post a wire of the ultra low poly cage (like 150 quads or so)

the images shown here is smoothed x2 user added image


Kim Rotbøl-Larsen

www.rotbol.dk
Jan/Feb Challenge 2006 W.I.P
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