This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
What i did was create a sphere and acale big enough for your model to fit in.
There are a few extra tools needed to convert HDR to MAP file called HDRTOXSI (weird but it works).
Create a Lambert
Create surface shader and attach it to the color of the lambert.
in the Attribute edi. go to the surface shader and and attach a file to the out color.
file you want to add is the MAP file you created.
you may have to adjust the color balance of the file.
finally MR......
These are the setting I used. You may need to adjust.
Ray Tracing..
max refl rays...= 12
max refl rays...= 12
max ray depth...= 18
Final Gathering..
Final Gath rays... 650
min r...1
max r...10
Min samples..0
Max samples..2
Did not use any final gathering. Delete the default light.
Wow... I've missed this thread entirely. Looks really pretty... A bit of "filter ringing" goin on back of the table. I don't know what's the correct term for it (moire?) but you can see it where those straight stripes starts to get distorted...
Fixed the wood grain of the table. another thing i noticed was the top of the XBOX has a few lines that only show during render. have no idea what they are.
Well I decided to make the controller. Here is a shot. I'm getting to much reflectvity on the xbox and controller....it is way to shinny. Any ideas people?
roach105 that is really nice work!! bit more work to do then when you think its near finished please take it to the finished area for final crits we will have all the mods who are available to crit it before a gallery entry.
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