Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 16-01-2010 , 03:31 PM
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Conveyor Belt for a treadmill

hi and hello!

i try to modell a treadmill, but i don't know how to animate it? i wanted to take a plane, but how is it possible that it moves without changing the postition, i'm really confused because i think this can't be so hard, thanks and sorry for this question but i dont know how to start? with curves? or with deformers?

# 2 16-01-2010 , 03:39 PM
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Personally I think I would use an animated texture, thats probably the easiest way.

# 3 17-01-2010 , 06:56 PM
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how to apply animated texture?

# 4 18-01-2010 , 05:39 PM
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texture animating?

ok thanx, but how can animate a texture? keyframing uvs?

# 5 19-01-2010 , 08:25 PM
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you assign a movie as a texture to have an animating texture

you could animate the UVs, not sure if you can or if that's a good thing to do

alternatively you could make yourself a plane, attach it to a motion path and then use the motion path > flow path object

i found this way of doing stuff when i was looking for ways to animate ribbons

it might be what you're looking for




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# 6 19-01-2010 , 08:30 PM
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You can also animate the place2Dtexture node... probably simpler than messing with movie files or UVs. But the flow path looks interesting.

# 7 19-01-2010 , 08:41 PM
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Originally posted by stwert
You can also animate the place2Dtexture node...

That's what I was thinking of

# 8 19-01-2010 , 09:04 PM
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mhh thanks for your answers i will try the next days and let you know what worked well!

# 9 19-01-2010 , 10:06 PM
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If you're struggling try searching in the help files.

# 10 29-01-2010 , 11:05 AM
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hey guys,

it worked well with animating the 2d texture node!
thanks a lot!

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