Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 24-06-2003 , 09:32 PM
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Bit closer, apologies for the compression defects..

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# 47 24-06-2003 , 11:08 PM
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awesome! I love the flag.

# 48 24-06-2003 , 11:19 PM
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Blue head lights? Looking good par'ner. How about some corn camo for that crows nest?

And wheres my beret darnit, that was the best idea Ive had in donkeys years.


# 49 24-06-2003 , 11:20 PM
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Tis coming!

# 50 25-06-2003 , 08:53 PM
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That is great work. What more can I say?


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# 51 26-06-2003 , 02:38 AM
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Looks great wichy, dead on, no crits sorry!



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 52 26-06-2003 , 10:26 PM
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Thanks user added image

Currently building scene thingy for vehicle and finishing off crew.

Quick progress shot of wheel mouse.

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# 53 27-06-2003 , 01:26 AM
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ROTFL. Marvelous.


# 54 27-06-2003 , 10:02 AM
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Junior rank Mouse.

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# 55 27-06-2003 , 11:27 AM
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A beret! Hurah!

# 56 27-06-2003 , 12:14 PM
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Awesome model. I have one remark regarding the flag tho... I beleive the colors are too bright. Maybe you could try to wash them out a bit, or add some dirt to it


-DX-
# 57 27-06-2003 , 12:56 PM
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Good point. I had already changed the colours as the blue renders out oddly under the light setup I wanted, I'll add some wear and tear as well. The whole thing is not going to be very dirty as I have an idea for the final render setup I want to try.


Last edited by Witchy; 27-06-2003 at 12:59 PM.
# 58 27-06-2003 , 06:34 PM
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Hey witchy if you're not gonna dirty it up, it has a very cartoony feel, i could definately see this in some Kid-themed project, i dunno, talking outta my @**



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# 59 27-06-2003 , 06:40 PM
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argh...YOU ARE THE MASTER OF WRINNKLES !!!!

# 60 28-06-2003 , 12:20 AM
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Arent they all going to get very tired with their arms out to the sides like that?


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