This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Ive been working on this model and its starting to come together and ive just noticed that somewhere along the line I have double the model. so when I smooth it out everyone looks really weird because for every face theres two!
Is there a quick way of sorting this or do I need to deleted each face individually?
if the doubled polys are exactly in the same place as the originals, then you can use a merge verticy function under edit polygons to get rid of the redundant geometry.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off