Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 09-05-2003 , 05:44 PM
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I think the hat looks great, especially the little joining parts. I dont find the jacket texture overly satisfying. I'm assuming its just a base texture for now? It could be dirtiier and have some tears etc it looks too perfect right now

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# 32 09-05-2003 , 10:56 PM
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Started his pants.. still needs work but at least I have the strips on.... I also made his upper body a bit smaller so he not as fat looking...


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# 33 10-05-2003 , 01:33 AM
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Cool man!


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# 34 10-05-2003 , 02:03 AM
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Still need to learn a lot more on texturing and Uv layout....the strips on his legs even thow the map is flat are not perfect lines.. drivein me nuts...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 35 10-05-2003 , 06:53 AM
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man, that is pretty close to the original .. way to go !!!


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# 36 10-05-2003 , 03:16 PM
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nother great piece by kurt user added image


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# 37 10-05-2003 , 03:18 PM
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Thanks guys.. i post an update soon.. lots of changes i've been painting in photoshop...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 38 10-05-2003 , 06:08 PM
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Update, worked with photoshope a lot more and he starting to look more real....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 39 10-05-2003 , 06:09 PM
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closer


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# 40 10-05-2003 , 06:28 PM
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Looking good, Kurt! user added image

# 41 10-05-2003 , 06:36 PM
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thanks mate...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 42 10-05-2003 , 06:43 PM
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O_O

I cant really see any difference to the original pic.

# 43 10-05-2003 , 07:08 PM
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Looking mighty good bud.

# 44 11-05-2003 , 02:45 AM
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Why don´t you try a MR-based GI solution?

I´m sure it´ll be a bit taxing on your resources at render time, but if you work with small renders before throwing a big one, you could achieve pretty good results bud.

# 45 11-05-2003 , 02:46 AM
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I suck at mental ray mate hehehe...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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