Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-02-2003 , 03:47 PM
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Boat wakes

Hello,

Anyone knows how to make boat wakes of an object floating on an ocean ?

Thanks


Today man, tomorrow bird...i already have the plumage
# 2 13-02-2003 , 05:13 PM
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I believe Fluids do this automaticly for you, tho I'm not very familliar with them, so...

Sorry I'm not much help...


Israel "Izzy" Long
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# 3 13-02-2003 , 05:36 PM
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Well, the thing is that the ocean is a shader and there's no particles emitted. I guess i'll have to use a fluid shape which emitts particles and maybe make it displace as the ocean does ?

Do u thing i'm true ?


Today man, tomorrow bird...i already have the plumage
# 4 13-02-2003 , 08:10 PM
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I saw a similar discussion on the A|W Maya discussion boards and here is a quote:

Re: motor boat trail !? (msg # 1.)


I would try using "Wake" Dynamics. After making a Particle Grid, Goto: Fields>Create Air>[Option Box], Wake.
You will need to configure you Dynamic Relationship, but this should get you on the right trail.


lawrence fletcher 02.11.03 - 12:25 am
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Re: motor boat trail !? (msg # 2.)



Another approach is to make the water (Plane) a Softbody, and add Springs. Then Connect the boat (Passive rigidBody) as a collision object and animate it through the water.
Combine various Effects (Power permitting) Note: I'm using Maya Complete 2.5. no fluid effects

-Emo

# 5 13-02-2003 , 08:45 PM
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GREAT ANSWER EMO!

gonna try it this weekend....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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