Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-05-2003 , 03:27 PM
Cyrius's Avatar
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Join Date: Aug 2002
Location: In front of my mac (France)
Posts: 335

incidence angle (shader)

hey i m back !!!!!!!!!!!

yes i m back with a new problem with shaders. How can i create a shader or material who depend on camera angle ( an angle incidence) like velvet ?
wait for your answer.


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 2 02-06-2003 , 03:05 PM
kmrsic's Avatar
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Join Date: Nov 2002
Location: Croatia
Posts: 5

re

use samplerInfo node. You create it by going in to general uitlitys and then drag and drop it on some Ramp shader. When connection editor opens (select other on a small pop up if not) select facing ratio and conect it to V cord of Ramp now your ramp (in Black and white) controls what ever you like Reflection, difusion based on facing to camera. see pic.

hope it helps

user added image


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