Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 24-03-2006 , 02:03 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Hey! wheres my jramauri transformer update? You better not have given up!

# 32 24-03-2006 , 02:36 PM
jramauri's Avatar
Registered User
Join Date: Sep 2005
Location: Brazil
Posts: 300
Thanks for you all! Arran, I never give up! But as I said on my first posts, I have some unfinished business to solve with myself... and so, I'm trying to do all the things I need at the same time!!! :eek3: But don't worry, I believe next week I'll give continuity to this project!

# 33 24-03-2006 , 02:59 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Ha Ha! Good on you jramauri! I didn't think you would let us down. Hope you manage to sort everything out. Looking forward to seeing the next stage.
user added image

# 34 30-03-2006 , 07:58 PM
jramauri's Avatar
Registered User
Join Date: Sep 2005
Location: Brazil
Posts: 300
After a long time without updates, I'mback. I'm not going to do a transformation clip now, because the robot trasformation process is clear to me (I think!). I'll do a clip just if I have time near the end of challenge. For now, I'm doing a colorful definitive sketch of my robot, to give myself I good idea about his details and final appearence. Next, I'll do another, for the vehicle.

https://www.amauriilustra.com.br/imag.../transf_11.jpg

# 35 30-03-2006 , 08:05 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
ah lovely drawing! ure very talented looking forward to seeing some maya work. user added image


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 36 31-03-2006 , 02:39 PM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
a very nice concept jramauri, I like the colour scheme lots user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 37 31-03-2006 , 05:41 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Yeah, great concept sketch jramauri - it looks like he is well endowed downstairs if you know what I mean!:p

# 38 01-04-2006 , 05:08 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
user added image freakin hell!!! thats the coolest concept drawing that i have seen in this competition!!


A pint of example is worth a gallon of advice!!
# 39 02-04-2006 , 06:57 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
DAMM THATS A NICE DRAWIBG abd concept (soz caps)

ne ways i really like the drawin an was wonderin wat prog u do it in as its nice nice nice

keep it up looking forwards to the transformation


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 40 04-04-2006 , 12:11 AM
jramauri's Avatar
Registered User
Join Date: Sep 2005
Location: Brazil
Posts: 300


Last edited by jramauri; 04-04-2006 at 12:15 AM.
# 41 04-04-2006 , 04:33 PM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
very clean!! and very nice start!!!! user added image user added image


<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 42 04-04-2006 , 04:39 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Excellent - I really like some of the shapes that you have used for the various parts. Good work!

# 43 04-04-2006 , 07:10 PM
cris007's Avatar
Registered User
Join Date: Apr 2005
Location: Romania
Posts: 192
Great modeling and concept design. Reminds me a bit of the robot Kiva had (Megas XLR, if anyone watched it user added image ). Anyway, keep it up, it's promising a lot user added image

# 44 05-04-2006 , 04:58 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
this probably asked in these forums a thousand times but anyway, how do you get the wireframe on your renders?


A pint of example is worth a gallon of advice!!
# 45 05-04-2006 , 05:21 PM
jramauri's Avatar
Registered User
Join Date: Sep 2005
Location: Brazil
Posts: 300
Thanks fellows.
13th_resident: I made two renders, one using Mental Ray, another using Maya vector. Then I composite on Photoshop.
No updates by now... :shakehead But I hope get back for this project this week yet.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads