Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 30-06-2005 , 02:19 PM
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Gnome - WIP.

Hi all ..

Its been a while since I have posted, but here is what I am currently working on.

It has been so long time since I created a cute character, so here is a Work in Progress..


Comments welcome

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Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 2 30-06-2005 , 02:46 PM
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Heya Calligraphics

Looks great so far. Very cool style, looking forward to this one. user added image



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# 3 30-06-2005 , 03:13 PM
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# 4 30-06-2005 , 05:12 PM
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Hey Carsten,

Great start, looking good so far, alot of Character in the model.

Are you modeling in CPS for this head?

Jamie.

# 5 30-06-2005 , 07:25 PM
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Thanks for the kind words;

Tech info:

Model is SubD, with a displacement map created in zbrush.

I started by creating a very rough shape in Maya, making sure it was all quads, and the quads was spaced in a way that Zbrush likes the best.

Then I divided the model, and went from around 1000 polys to 4000. Then I imported the model to maya, and refined it further.

Back to ZB, and started the real sculpting. After a few hours I had a model with no ears, but realized I wanted those big ears and that I had too little geometry on the model to create them in ZB.

Back to Maya, extruded the ears as a huge box, and went back to ZB to create the overall shape of them. at this stage the model was around 6000 polys.

Then I started to really create the details, such as the creases, shaping over and over, until I finaly had that model.

Now, I am at a stage where the model is around 6600 polys, so still very easy to handle in Maya. I converted that to a subD surface, and applied the Displacement map that I exported from ZB.

So I have been from Maya to ZB and back alot!!

The Disp map is what really gives the detail and the shape.
The displacement map file is 96mb in size. And Mental Ray is reporting a final model with ~2.000.000 polys.

Now I have started on some texturing tests, and this next image is the first layer of paint. By the way, I have skipped the FG and cool lighting in this image.

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Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 6 30-06-2005 , 07:48 PM
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Looking really excellent and the poly count is wonderful for the smoothness of it all. The character looks like a house elf off of Harry Potter.


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 7 30-06-2005 , 09:34 PM
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I like your character, way cool!

Keep up the good work!

# 8 01-07-2005 , 08:50 AM
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Hehe, reminds me of dobby

Great work by the way

# 9 01-07-2005 , 05:22 PM
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aww yeah, I didn't realize that user added image

Anyway heres an update, specular maps added, better rendering, and ehm.. such things user added image

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Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 10 05-07-2005 , 08:15 AM
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A wireframe / screenshot

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Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 11 05-07-2005 , 08:18 AM
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And the rendering.

The Eyelashes and the Hair are tests, trying to find the look I am aiming for. But I havn't quite found it yet.

The basic skin texture have had some red added at the cheeks and stuff like that.

- Anyway - More updates will be coming soon.

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Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 12 10-07-2005 , 05:00 PM
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Looks really cool! I´m really intrigued with all this talk I hear on this Zbrush thing, but I´m way too new at Maya to begin taking on other programs hehe.. one thing at a time!

2 million polys.. ouch user added image

But looking good, good to see we have some skilled people here from DK as well user added image


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