Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-02-2004 , 03:06 PM
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first

crude, but first animation attempt


Lungs not guns....
# 2 18-02-2004 , 03:20 PM
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It may be me just being tired, and not seeing anything but.......I dont see anything. :p


- Hybrid
# 3 18-02-2004 , 04:52 PM
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nothing will attach - must be the server ;(


Lungs not guns....
# 4 19-02-2004 , 02:51 PM
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first monk animation

crude, but my first rigged character, and its first animation user added image

working on the infamous walk-cycle now....

Attached Files
File Type: zip jumptest.zip (534.2 KB, 215 views)

Lungs not guns....
# 5 19-02-2004 , 03:39 PM
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That's pretty good for a first rigged character but a few things could be improved.

A lot of this really depends on what you're going for but, usually when someone jumps they lower their hands as they bend their legs, and if he was looking to jump up, his head would look up first while he's crouching. Besides that, just the timing and parts where the limbs accelerate and decelerate could be tweaked...

But overall nice work.

# 6 22-02-2004 , 03:32 PM
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thanks for the tips. Will post #2 soon.


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# 7 23-02-2004 , 02:50 PM
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first walk try

well, it is still very rough, and I have been draggin with a terrrible chest cold, but here is a new one anyway user added image

Attached Files
File Type: zip rise.zip (747.0 KB, 214 views)

Lungs not guns....
# 8 26-02-2004 , 02:53 PM
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I really am curious as to what people think of the walk, is it cool?
Am I on the right track? Please let me know what I need to modify, so I will not make the same mistakes setting up my new animation.


Thanks


Lungs not guns....
# 9 27-02-2004 , 02:53 PM
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first IK to FK to IK

Well, no one seems to be commenting, but that's cool. I am continuing to learn animation, and want to stay disciplined by putting up clips to keep me motivated.

This is rough, and the keys are not totally weighted. This is just an excercise.

Attached Files
File Type: zip wave.zip (608.5 KB, 200 views)

Lungs not guns....
# 10 27-02-2004 , 04:43 PM
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I would make his elbow wiggle a bit more, look at your own elbow and see how it moves when you wave ..


Carsten Lind
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Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 11 27-02-2004 , 04:56 PM
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good point. I really just made this in a few minutes last night to show a friend here at work, so it is not polished. Thanks for that insight. Now that I see what you mean, it looks REALLY stiff.
thanks!


Lungs not guns....
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