Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 12-10-2011 , 11:15 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
no...
"far better" "way better" "heaps better" "infinitely better", I've never actually heard anyone say "miles better"




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 17 13-10-2011 , 02:43 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
welcome back man....no elephantic.....kilometres better...LOL


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 13-10-2011 , 07:02 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Sorry folks but in the UK we use both Imperial and Metric measurements. Cars, roads and most things are Imperial though.


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Chris (formerly R@nSiD)
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