Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm new to Maya so this problem might just be me not knowing the software yet . Started working through modeling placed the front view image in the front view image plane. and the side view in the side view image plane. The problem is, the images in the perspective view are rotated about 45 degrees with half of the figure going out one side of the plane and the other out the other side. The other two views are normal. Have I got something set up wrong in the perspective camera or is there another problem? Any help would be appreciated.
Thank you
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