Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-03-2007 , 06:58 AM
Registered User
Join Date: Feb 2006
Location: Germany
Posts: 34

Strange Polygons

Hello,
I have a problems with my polygons:
During my working process, they become strange-shaded...
Is it possible to fix this?

Thanks for all reponses!

Attached Thumbnails

Hä?
# 2 05-03-2007 , 10:26 AM
Subscriber
Join Date: May 2005
Posts: 56
Select the object, (and depending on what version on maya you're using, the tool will be in different spots.) Then go to normals--soften/harden and make the objects normals all hard or (0) in the tool options. That will take care of your problems. In maya 7 it's at the bottom of the edit poloygon menu.

# 3 05-03-2007 , 12:59 PM
Registered User
Join Date: Feb 2006
Location: Germany
Posts: 34
Ah!
Ok, this works!
Thanks a lot!:attn:


Hä?
# 4 22-03-2007 , 06:29 PM
toxic384's Avatar
Registered User
Join Date: Mar 2007
Posts: 2
oh great !!!!

# 5 09-04-2007 , 04:56 AM
Perfecto's Avatar
Registered User
Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
Also, keep in mind that unmerged vertices, extra vertices, and non-planar faces can also cause shading problems. If so, smooth/hard=0 will make it look right but it won't fix the cause of the problem.

I perform smooth/hard only if I can't find any of the above mentioned issues.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads