Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-02-2016 , 07:55 AM
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Need advice about rigging a 2D character with multiple angles in maya.

I am working on animating a 2D silhouette scene using Autodesk Maya 2015.
The problem I'm having is that the character made has to be animated in more than just the the front view.
I have already drawn out the characters in Illustrator with at least 4 different angles front, back, left and right and put every part on a separate layers. I also have different hands and feet to switch out during the animation.
I am wanting to rig the characters similar to how they do for South Park episodes but don't know how to create a single rig that would allow me to transition to the multiple angles I have without having to create a whole separate rig. If anyone has any suggestions or ideas I would really appreciate it.

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