SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.


SM Forums / Lounges / Maya Basics & Newbie Lounge / Polygon snap to curves problem.

Maya Basics & Newbie Lounge Please post in this section ONLY if your question doesn't fit in anywhere else on the forum, or if you're not sure which section it's relevant to. We also have Free streaming trial available.

Join the conversation. Reply to post
 
Thread Tools
20-07-2005, 02:19 AM   #1
apafrank
Registered User
 
Join Date: Jan 2005
Posts: 4
Polygon snap to curves problem.
Dear all,

I have got a problem in modeling with polygon.
I am currently modeling a low polygon head and I want to
snap point B to edge A (please see the picture).... but it does not work by enableing the snap to curve or by holding down "c" + MMB ~

Please advice. ~

thanks.
  Reply with quote
20-07-2005, 02:21 AM   #2
apafrank
Registered User
 
Join Date: Jan 2005
Posts: 4
the picture.
Attached Images
 
  Reply with quote
20-07-2005, 02:36 AM   #3
mc-fleury
Registered User
 
mc-fleury's Avatar
 
Join Date: May 2005
Location: canada
Posts: 914
i dont really understand whta you want to merge but if you want to merge the vertex a to the vertex b you only have to select both and go to edit polygone-merge vertex.i hope i helped you
  Reply with quote
20-07-2005, 04:17 AM   #4
apafrank
Registered User
 
Join Date: Jan 2005
Posts: 4
Quote:
Originally posted by mc-fleury
i dont really understand whta you want to merge but if you want to merge the vertex a to the vertex b you only have to select both and go to edit polygone-merge vertex.i hope i helped you
thanks.

What i want to do is to snap the vertex B to the middle of edge A so that i will not have any hole.
  Reply with quote
20-07-2005, 08:48 AM   #5
azimuth
Subscriber
 
Join Date: Jun 2004
Posts: 119
hi,

Im not sure a polygon vertex can be snapped to a edge between two other vertices.

I think the easiest way to do it would be split face 'a' accross the middle with the split polygon tool, then snap the vertex 'b' to the new vertex that gets created.


Plus that will give you a much smother and less complex mesh if you decide to poly smooth it or convert to subD's.

Hope that helps
  Reply with quote
20-07-2005, 08:50 AM   #6
azimuth
Subscriber
 
Join Date: Jun 2004
Posts: 119
a quick pick explaining.


Spilt the face along the red line (roughly), thus getting the 2 new vertices (big purple boxes)

Snap vertex B to the new vertex on the right hand side of face A, then merge vertices
Attached Images
 

Last edited by azimuth; 20-07-2005 at 08:53 AM.
  Reply with quote
20-07-2005, 11:38 AM   #7
keef
Subscriber
 
Join Date: Oct 2003
Location: Scotland
Posts: 74
Azimuth

To snap the vert to the curve:

1. Select the vert to be moved.
2. Click on the curve, with the MMB held down - release the MMB when positioned where required.

The problem here is that some people try to MMB the vert and not the target curve. (Hope that made sence!!).

best

Keith
  Reply with quote
20-07-2005, 11:47 AM   #8
swankymonkey
Registered User
 
Join Date: Jul 2004
Location: Northern California
Posts: 445
You can snap to a poly edge. Just make sure the cursor is on the edge you want to snap to before you press the MMB. Otherwise you'll be waiting forever for that little guy to jump over to the edge you want. You may be able to adjust the snapping tolerance but it should work fine with the default.

Dave

Edit: Keef answered while I was typing ... spooky!

Last edited by swankymonkey; 20-07-2005 at 11:50 AM.
  Reply with quote
20-07-2005, 03:16 PM   #9
matt4068
Subscriber
 
Join Date: Jun 2004
Posts: 274
just split the face in half and snap it to the new vert :/
  Reply with quote
20-07-2005, 04:04 PM   #10
keef
Subscriber
 
Join Date: Oct 2003
Location: Scotland
Posts: 74
Matt4068

The curve can be on another piece of geometry so - in that instance you wouldn't necessarily want to go spliting a whole series of polygons, just for the hell of it...

best

Keith

PS Hi Dave - will send you a prompt by ESP when I send in my next reply........
  Reply with quote
20-07-2005, 04:10 PM   #11
matt4068
Subscriber
 
Join Date: Jun 2004
Posts: 274
he cud then delete the edge and then delete the 6'th vert with one remaining of which he cud snap the vert to.
  Reply with quote
Reply

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
Problem with attaching curves. edgeWalker Maya Technical Issues 9 11-10-2011 01:52 AM
Polygon Modeling with curves ipatch Maya Modeling 27 23-09-2011 06:43 AM
Problem with "Create Polygon Tool" MademoiselleEve Maya Modeling 3 24-07-2011 03:27 PM
Split Polygon tool problem JohnMack Maya Basics & Newbie Lounge 6 13-05-2008 06:14 PM
NURBS curves and lofted surfaces problem verycleanteeth Maya Basics & Newbie Lounge 2 13-11-2003 06:23 AM