This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Iv'e just started the Interior design tutorial and i'm stuck on the first step!
I have to crate a nurbs plane then texture it with a picture provided by the totorial to make an image plane, something ive done a thousand times. The problem is when i assign the texture with the picture onto the nurbs plane the picture is black and white and rotated about 40 degrees and stretched in an odd way.
I played around with place2Dtexture with poor results, I tryed applying a different picture to the plane and it works perfectly, colour and everything so i'm thinking it has something to do with the picture provided.
that might be a bug with resolutionSettings. try attrEditor - shaderTab - goto Hardware Texturing and set the texture resolution from default to 256(highest)
everything starts and ends in the right place at the right time.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off