Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-11-2017 , 04:39 PM
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Join Date: Nov 2017
Posts: 1

Variable to implement number in object name?

Hi everyone!

I have this simple task, where I want to offset the values on multiple animation curves on différent objects.
Objects names are: MPath01_uValue, MPath02_uValue, etc....

I use a for loop, so I would like to apply the offset on the MPath01_uValue in the first loop, then apply the offset on the MPath02_uValue, etc...

Can we make the 01, 02... in the names variable???
Don't know how, I'm still new to programming...
I tried to make an int $OffAnim = 1; place the variable in the name like: MPath0($OffAnim)_uValue which of course doesn't work at all!

any help please?

here's my script:

float $uvMin = 0;
float $uvMax = 1;
for( $OffAnim=1; $OffAnim<26; ++$OffAnim )
{
selectKey -add -k -f 0 MPath($OffAnim)_uValue ;
keyframe -animation keys -absolute -valueChange $uvMin ;
selectKey -add -k -f 1 MPath($OffAnim)_uValue ;
keyframe -animation keys -absolute -valueChange $uvMax ;
$uvMin = $uvMin + 0.04;
$uvMax = $uvMax + 0.04;
}

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